Thursday, May 28, 2009

Dota 6.60 AI Plus - Dota 6.60b AI Plus Map Download

Dota-Allstars 6.60 AI loading screen ImagesDota 6.60 AI Plus / Dota 6.60b AI - Dota-Allstars 6.60 AI Plus Map Download Section. A lot of changes and new contents added on Dota-Allstars 6.60. 2 additional heroes, new items and lot of new things. With those new stuff, i think BuffMePlz (our AI maker/porter) will take some time to finish the map.

Here is what BMP said about Dota 6.60 AI:


Update 1
Been a while since any sort of update or progress, I guess. Life's been busy, and that usually takes first priority in...well...life. =P

But I'm still here, and working on the map when I can. As for 6.60, sounds like things are going to be overhauled like crazy. I think I'd prefer to try to finish isolating the script and then integrate it with the 6.60 map, instead of the normal porting. This will probably take a lot longer, but it should be quite a bit more stable. There's a lot of legacy code that's being carried from version to version that would need to be cropped out, but it would probably be more effective to get the script into the new version.

We'll see. Doing it this way will make a cleaner version, but will take a lot longer.

Good luck BMP, i can't do much help about Dota 6.60 AI / Dota 6.60b AI. But i believe many people supporting you in this :)

Update 2
Anyway, about AI for 6.60, since I know that's what everyone wants to know about...

My original plan was to finish isolating the original script, update and rewrite it, and then release on whatever version would been out by then (I'm about 110% sure that it will be newer than 6.60 at that point). However, if it seems like demand is high enough and people are willing to play against AI bots that don't make use of the new features or abilities (Razor's AI, for example, will be more or less completely broken), then I can continue to back-port features, at least for the purpose of trying new items and builds on something.

Problem is, this back-porting will take a long, long time (given the amount of changes, I'd say at least two months), time that I can spend furthering development on the script itself, so it's a significant fork in the road.

Pretty much the choices are:
1. Back-port features, get some bots that don't work all that well, can have training with new features in ~two months
2. Update AI, get bots that (hopefully) work with all new features, can have training with new features in ~long time
3. Wait for somebody else to write an AI map (I think Harreke was working on one), can have training in ~who knows

Well, i guess we have to be patience with Dota 6.60 AI. It contain great changes indeed..

This post will be updated with Dota 6.60 AI progress. When the Dota 6.60 AI map finished, we will place the download link here. Until then, be patience and let's explore Dota 6.60 new content ;)



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PS: If you still insist for AI map, the latest version is Dota 6.59d AI

Update: Since Dota 6.61 already released, let's move the discussion and updates to the Dota 6.61 AI post ;)

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