Monday, September 22, 2008

Dota-Allstars 6.55 Beta Map Leaked! (Beta 30)

Dota-Allstars 6.55 Beta Loading Screen Dota-Allstars 6.55 Beta 30 map leaked. Well, just like when i post Dota-Allstars 6.54 Beta, here it comes Dota 6.55 Beta Map.

The current changelogs are :

DotA-Allstars 6.55 Beta 7-8

  • Have a close look on the Black King Bar. It's a very interresting change
  • Towers protecting tree and throne has been changed
  • Ezalor's Mana Leak and Ignis Fatuus have been changed...
  • Mana Leak is now "Mana Rupture", which does what it says; it's like Rupture of Bloodseeker, only MP is damaged instead of HP.
  • Ignis now no longer spawns the healers, instead it has:
  • Blinding Light, which affects like an area similar to Shiva's Guard, and it blinds enemies affects by 80% for 5 seconds, and knocks back as well...
  • Recall, the Ignis channels for 4 seconds, targeting an ally hero. After 4 seconds, the hero is teleported to the Ignis... that's right... free travel... the ignis shouldn't be damaged while doing this or else the channeling will be interrupted... and the hero can freely move while waiting to be teleported
  • Clockwerk was nerfed again stat wise, not sure.
  • Chakra magic was changed also, at lvl 4 85 mana cast, 16s cooldown, restores 300 mana, instant cast, no buffs added (hp regen, + dmg, like it was before)
  • Tango now 3 charges which heal 115 hp over 16 seconds.
  • BKB recipe now 1300, but now use mithril hammer instead of broadsword
  • Enchantress Base damage buff.
  • Enchantress slight skill remake.(Untouchable is now normal skill, and Impetus is ultimate)
  • Enchantress Impetus does 15/20/25 % of distance travelled as extra pure damage, but cost 65 mana.
  • NightStalker's Darkness cd buffed (240/210/150 -> 240/180/125).
  • BroodMother's Unsatisable Hunger nerfed (60/75/90dmg+60/70/80% lifesteal -> 40/80/120dmg+50% lifesteal all lvl, duration from 20 -> 17 seconds)
  • Bounty Hunter Track buffed (When you track enemy, u and ur allies near tracked unit gain 20% ms, armor reduction from 1/2/4 -> 1/3/5, extra hero kill bounty 50/100/150 -> 75/150/225)
  • Enchantress' Impetus now works against magic-immune units
New Hero!!!
Captain Coco / Kunkka the Admiral Proudmoore
Click the link to see hero details and screenshots.

Dota-Allstars 6.55 Beta 9 Changelogs

2 New items
  • Magic Stick (+50 mana +10 mana channel)
  • Whenever another hero casts a spell around you, not yourself, you get 10 mana, and they stack, so 2 sticks will give u 20 mana when a hero casts a spell. Costs :205 gold
  • Poison Powder (heals from poison effects)
  • costs : 100 gold
Other Changes
  • Enigma blackhole cosmetic effect.(Darken the area nearby)
  • New Dirge the Undying Model (smaller than before)
  • New Silencer's "glaive of wisdom" missiles model
Dota-Allstars 6.55 Beta 10 Changelogs
Dota-Allstars 6.55 Beta 11 Changelogs
Dota-Allstars 6.55 Beta 12 Changelogs


Layout Changes
  • Sentinel base:
  • Item shops are in a different arrangement.
  • The paths into the towers is much much larger.
  • Waterfalls are in the back of base
  • Scourge base: no change
Other changes
  • New item: Dust of Appeareance (gives true sight in a certain AOE)
  • Magic stick now gives +20 channel
  • Rhasta has +10 MS
  • Rexxar the Battle Master's Great Hawk no longer invis!
  • Sentry wards now only last 3 minutes instead of 6 as before
  • Sange / Yasha / S&Y recipes price and stats changed
  • Sentinel Chimaera Roost shop is changed in model and name for "Ancient of Wonders"
Dota-Allstars 6.55 Beta 20 Changelogs

Another New Hero!
Alleria the Windrunner
Click the link to see hero details and screenshots.

Layout Changes
:
  • Sent hero taverns now on bottom right
  • Fountain is farther away from tree
  • Waterfalls on left that you can walk into but has no effect
  • Scourge base not changed at all
Items Changes:
  • Crow doesn't have mana upgrade=no more ward placing
  • The courier has the skill Drop items (drops all the items the courier is carrying)
  • Dagger is now not disabled by towers, neutral creeps, roshan, or his spells... looks like its only disabled if the source of the dmg is from an enemy hero.
  • Phase Boots - Boots of Speed + Chain mail + Blades of Attack (No recipe cost).
  • Before forming the item: +50 speed, +9 damage, +5 armor
  • After forming the item: +60 speed, +14 damage, +6 armor and the active ability Phase which gives a further 10% MS boost speed and the ability to move through other units (similar to Spectre's phase dagger, i.e. 0 collision size) for 5 seconds. Cooldown: 10 seconds. Mana cost: 0
  • So, on an average, you get +77 speed. More than Treads, less than Travels (but more than Travels when Phasing). The 0 collision size should be useful for chasers. Having to activate the ability every 10 seconds may get annoying. Also, Wind Walk-type spells removes the Phase buff. (You can still walk through units, as with any Wind Walk based ability, but you lose the 10% speed bonus from Phase.) Not sure if this is a bug or intended
  • Blades of Attack: 500 gold
  • Observer wards: Stock max=2 Replenish time: 6 minutes
  • Scroll of Town Portal has no cooldown when you buy it (you can buy as many as you like without having to wait to it to replenish in the stock)
  • When teleporting to a friendly tower (and only towers), it doesn't get +99999 armor but it can attack AND you can choose where to teleport in a 300 range or so of the tower without having a unit/building as teleport target. (only scrolls work, not boots of travel):
Updates from previous Betas:
  • Poison Powder is no longer exist
  • Undying still tiny
  • Enigma's ulti doesn't have dark effect (as stated on earlier betas)
  • Ezalor's recall: 40 seconds cooldown, and it stops when the target is damaged, if ezalor is attacked the recall is not interrupted
  • Coco's Rum is now ulti, 60 cooldown, it gives 3/4/5 seconds of 100% 2x criticals and you don't get any penalty (no more missed attacks) the next seconds.
Dota-Allstars 6.55 Beta 30 Changelogs
Already check it. Thanks for all who contributing :)

Item Changes
  • Lothars = Claymore + Quarterstaff + 1400 recipe
  • Diffusal Blade = 2xblade of Alacrity + Robe of Magi + 850 recipe
  • Sange+Yasha recipe = 500 less ms increase and dmg
  • Magic stick now has "energy charge"
  • Glyph of Fortification , you can instantly boost your buildings' armor for 4 sec every 6 min now in one of the shops. You don't buy it, just click the icon in the shop.
  • Blades of Attack = 650 -> 500
  • Gloves of Haste = 550 -> 500
  • Armlet recipe = 700 -> 900
  • You can buy scrolls of Town Portal in the shops on the side lanes now and some trees were removed. so the area around the shops is way more open now.
  • Aegis no longer revives you at the base. you will revive where you die.
  • Vanguard grants 50 extra hp
  • Heart has 4 extra hp regen
Layouts
  • Scourge base was rearranged so base layouts are symmetric again
  • Scourge tavern now in top-left of the map
  • There is a message displayed whenever someone destroys a tower, "Drake has destroyed a tower", or "The Sentinel has destroyed a tower"
Update from previous Beta
  • Dirge: size back to normal
Alleria the Windrunner
  • New ultimate, Focus Fire. Seems to give max attack speed for 9 attacks as long as your attacking the target. At max level, you attack for full damage, at level one u do less damage per attack, don't know what the exact percent is, maybe 33%/66%/100%. Thanks God it's changed, the old ultimate is way too IMBA in my opinion ^_^
  • Shackle Shot, Windrunner 1st skill is no longer pushes back, it will 'link' two units together and stun them both, hence, shackles... it wont stun nearly as long if there is no unit near by.
  • Power Shot, Windrunner 2nd skill, now has a short casting delay, and i think it does more dmg. (360 dmg at max lvl, and -10% damage per target it passes through, or at least the second target takes 324 dmg)
  • "Windrunner" now become 3rd skills. Looks like "sprint"gives a 50% ms increase, and 100% evasion for 3/4/5/6 seconds
Download Dota-Allstars 6.55 Beta 7 via MediaFire
Download Dota-Allstars 6.55 Beta 8 via MediaFire
Download Dota-Allstars 6.55 Beta 9 via MediaFire
Download Dota-Allstars 6.55 Beta 10 via MediaFire
Download Dota-Allstars 6.55 Beta 11 via MediaFire
Download Dota-Allstars 6.55 Beta 12 via MediaFire
Download Dota-Allstars 6.55 Beta 12 via Pluginbaby direct link
Download Dota-Allstars 6.55 Beta 20 via MediaFire
Download Dota-Allstars 6.55 Beta 30 via MediaFire

Here is a replay of the Beta Tester playing (Kwom, Loda, and missrinoa):
Dota 6.55 Beta 20 Replay

And if you want some pictures, go to this post, Dota-Allstars 6.55 Screenshots Beta.

PS: Looks like the source cannot show the changelogs because IceFrog is prohibit him. So, you must find the differents yourself ^^" If you find any, share it here, it's fun to share with the others :) So, read the comments of this post, a lot of changelogs there!

Credits: JBnev3rEnD, DeathRider_Zero, kiwon14, Monkit, PluginBaby, PykerYH, redrach, drake, ZyB-Er, Henry, sdfdsv, whatever, keke and all people who contribute :)


UPDATE: The Dota 6.55 Official map is released!

Sunday, September 21, 2008

Windrunner Guide & Build - Alleria the Windrunner Strategy

Alleria the Windrunner Guide & Build, a hera that introduced on Dota 6.55. She was an extreme hero when she first appear on beta version. Her old ultimate make her as a totally flying unit that can walk over trees and hills, awesome! But her skills got changed on later beta and the official one. Both with Kunkka the Admiral, they are great additional heroes. And yeah, she is an Intelligence hero, lot of people mistake and assume her as Agility type. I think that's because we're seen her as Traxec ^-^


These are her skills.
ShackleshotShackleshot
Alleria fires an enchanted arrow using wind magic that binds the target to an enemy unit or tree behind it.
Cooldown: 14
Manacost: 90/100/110/120
Always knocks back the target. If the target hits a group of units or a tree, the struck units (including the target) are stunned for 1.4/2.1/2.8/3.5 seconds. (700 unit cast distance)

Power ShotPower Shot
Windrunner winds up her bow for up to 1 second to perform a single powerful shot. The arrow travels 1700 distance, dealing damage and destroying trees in its path. The damaged dealt is greatest to the first target of it hits and is reduced by 10% with each other it passes through.
Cooldown: 12
Manacost: 90/100/110/120
Deals 120/200/280/360 damage to all enemies in straight line. The arrow has vision and knocks down trees in the process.

WindrunnerWindrunner
Imbues her body with the essence of wind, increasing her movement speed by 50% and giving her the ability to evade all physical attacks for short period of time. Additionally, the gusts of wind around her impairs the movement of nearby enemies, slowing their movement speed in a 300 AoE around her.
Cooldown: 65/50/35/20
Manacost: 100
Say goodbye to this Imba cyclone skill, now it only gives you 50% ms increase, and 100% evasion for 2.75/3.5/4.25/5 seconds and 8/16/24/30 % slow.

Focus Fire (ultimate)
Alleria channels wind throughout her body to surge an excess of adrenaline, giving her maximum attack speed on one target for 10 attacks. Damage is reduced in this state.
Cooldown: 60
Manacost: 200/300/400
Now, her ultimate has been nerfed. No longer IMBA flying unit. Now it seems to give max attack speed for 10 attacks as long as your attacking the target. Your damage get reduced on 50/40/30 % while using this skill.

She is very good at chasing and ganking. Shackle Shot and Power Shot make for great chasing abilities. Power Shot can be used to create shortcuts through trees to catch up with your target.A properly aimed Shackle Shot (to ensure the enemy hits other units or trees and gets stunned) is necessary to make full use of this skill. Windrunner makes you easily catch up with fleeing enemies. Her ultimate aim you to be a damage dealer. All in all, a fun hero. A bit lacking in damage, but makes up for it with interesting abilities. Thanks to redrach and Mr.Jag for this complete analysis of Alleria.

Power ShotPower Shot! It's damages whatever it's through. It's also cut the trees. After the update, there's short delay before the arrow released.

Shackle ShotShackle Shot, it will 'link' two units together and stun them both, hence, shackles. It wont stun nearly as long if there is no unit near by..

WindrunnerWith 100% evasion and 50% movement speed boost, Windrunner is the ultimate fleeing and chasing skill!

Skill Build
Level 1 - Windrunner
Level 2 - Powershot
Level 3 - Powershot
Level 4 - Shackleshot
Level 5 - Powershot
Level 6 - Shackleshot
Level 7 - Powershot
Level 8 - Shackleshot
Level 9 - Shackleshot
Level 10 - Focus Fire
Level 11 - Windrunner
Level 12 - Windrunner
Level 13 - Windrunner
Level 14 - Focus Fire
Level 15 - Stats
Level 16 - Focus Fire
Level 17-25 - Stats

Windrunner will be taken at level 1 so you can avoid potential first blood ganks on you. From here, Powershot will be levelled over Shackleshot; Shackleshot is too unreliable at the beginning to be truly effective. Powershot's damage is tremendous so it's much better to rely on and it also allows you to harass your enemies much better. Finally it helps finishing off escaping enemies in ganks and whatsoever should you get in a such situation. However, Shackleshot will be maxed directly after because you will hit it in many situations once you learn to use it effectively and its duration is terrific once it activates correctly.

Add 1 level of Focus Fire after you've maxed Powershot and Shackleshot. 1 level is good because you can use it to shoot towers and other huge resting things (hi Roshan!), but leveling it from here is overdoing it. The 10% extra damage is not a negative thing, but a lower cooldown and longer duration on Windrunner is more important right here. Max that ability fast and get the rest of your skill points in Focus Fire when you're available.

Item Build

Starting items

Core item build

Luxury items afterward
 

Justifications
Two Mantles of Intelligence, a Circlet of Nobility and a set of Ancient Tangoes of Essifation will be bought as your starting items because they give you good damage for last hitting purposes + some health and mana to harass/withstand harass. The Ancient Tangoes of Essifation will of course be used to neglect harassers too, so you can stay in your lane longer.

Later you will upgrade your two Mantles to Null Talismans so you have more health and mana for ganking + some extra damage to last hit and "general attacking" as well. Boots of Speed are mandatory as always.
Guinsoo's Scythe of Vyse will then be bought so you can (almost) perfectly set up ganks yourself without having to rely too much on other disablers. Once you have your Guinsoo's Scythe of Vyse, positioning Shackleshot will be ten times easier hence this is why this item is your corner stone.

Once you have your sheepstick, you should buy Orchid Malevolence because it gives you excellent damage and attack speed, which is just what you need to fight with and without Focus Fire. Buying pure damage is not a completely good choice because you will shoot too slow when you don't use Focus Fire which of course you won't be able to all the time, hence you need attack speed too. Finally the buffer effect it gives neglects Focus Fire's reduced damage very well. This is also why you should buy a pair of Power Treads later when you feel like you can squeeze them in your build. Boots of Travel are good but not completely necessary; Windrunner will give you 518 movement speed when you have Boots of Speed alone, so you don't need the extra movement speed from Boots of Travel + you can get around more easily when you blaze fast. The attack speed on the Power Treads is really what we're looking for so you can deal greater damage "outside" Focus Fire.

Finally Stygian Desolator gives you excellent damage for your ultimate as it penalties a part of your target's armor, giving you more direct, raw damage.

Gameplay walkthrough

Early game

For lane assignments I usually prefer to either solo somewhere, or lane with a stunner, but it doesn't matter terribly much though.
Once you're in it, you should try to harass your enemies with Powershot from time to time when you're level 3 and above. If you're laning with a stunner, you can try to go for kills at level ~3-4 and above where he stuns first so you can position yourself for a Shackleshot.

See if you can stay in your lane for awhile and farm some gold for your items, but once you're level ~6-7 and above, you should begin to look for opportunities to gank. Try not to spend too much time roaming so you lose too much gold and experience without really succeeding in anything. Try to look for "obvious" gank opportunities with allies and something that you can finish successfully and quickly.

When you're not ganking you should try to farm a little gold for your Guinsoo's Scythe of Vyse. Don't spend all your time running forth and back because it will make you horribly outfarmed later.

Middle game

Still try to look for opportunities to gank. Ganking on your own is often not very smart because you won't have the capability to take your enemy down. Ganking with one or more allies (preferably someone with a stun) is way better, hence you should try to follow your allies around in ganks to make them successful.
Try not to get yourself in the spotlight; you're vulnerable to nukes and disables so getting in the front and in the center of the combats every time is mostly a bad idea. Try to let your teammates walk first and let them initiate. Then wait for a correct moment to catch someone with Shackleshot and/or finish them off with Powershot.

When you aren't ganking with your teammates and if you aren't pushing either, you ought to farm (lanes preferably) for your Guinsoo's Scythe of Vyse. In a decent game with decent farm and decent opponents, I usually have it around the 30th minute to compare. Getting it before is very common, but getting it later is not uncommon either. Just try not to get it delayed too much. If you get close to no gold and experience at all, you should stop attempting and failing too many ganks and instead try to farm a bit so you aren't completely no fool.

Late game

Around this time you will often have your Orchid Malevolence. Your job in the late game is to look for heroes in combats to disable with Shackleshot. It would of course be best if you could disable the ones that need focus, but seeing that it's not always possible, disabling anyone (or even double-disabling them) to nullify their combat powers for awhile is fine. You can and should use your Guinsoo's Scythe of Vyse on the enemy that needs to be disabled (e.g. their carry hero or whatsoever, someone that is a great threat to your team).
When you fight, try to use your Orchid Malevolence first and then activate Focus Fire, because the amplified damage will neglect the reduced damage on Focus Fire greatly. Try to focus the hero that your team wants focus on. Mostly it will stand out in the combats whom you are focusing hence you should be able to determine it rather fast.

Again, try to avoid being focused when you fight. Don't stand in the middle of everything, don't be the first to run in and try to avoid as many bad ultimates and other abilities as possible. Try to stand from as far range as you can and do not get reckless. Survival is vital.

Your main job in the combats is basically trying to disable as many heroes as possible while using Orchid Malevolence/Focus Fire on a good target while staying safe from a distance.

Shackle Shot Guide


A successfull shackle shot result on a full duration stun


A failed shackle shot, only stun your target for a short time


The maximum range of shackle shot


A perfect shackle shot example, estimate your opponent movement!


You can also stun your enemies by shackle shot the creeps


Powershot Guide


You can use Powershot to create a path in trees


Powershot has a long distance, use it for your advantages

Do you have another Windrunner build/guide? Share it here. Feel free to give comment and notice me if i haven't credit you ^-^ Oh yeah, you can try her yourself and get the map at Dota 6.55 Beta Dota 6.55 post.

Credits: MrJag, redrach,JBnev3rEnD, pluginbaby and all the contributors :)Guide Source: Ingolf's Windrunner Guide

Kunkka Guide - Kunkka the Admiral Build & Strategy (Daelin Proudmoore)

Kunkka Guide & Build, a hero that introduced on Dota 6.55. I love this hero, so much cooler than Goblin Clockwerk ^-^ With Alleria the Windrunner, they are both Sentinels new ammunition. This hero is Strength type and has some good skills to support his physical attack.



The coolest skill is his ultimate, using a ghostship to hit the enemies and gives buff to the allies. His first skills is make a water blown from the ground and damage the enemies. His second skill gives you bonus damage and splash every few hits. His third skill is mark the spot,marks a hero and leaves an X in its area, after 5 seconds the targetted hero moves back to the X mark.

Here is more explanation about his skills:

TorrentTorrent
Using his unparalleled knowledge of the sea, Kunkka is able to summon a blast of water at a targeted area. After 2 seconds a fierce torrent of water errupts from the ground, the stream blasting enemies caught in the AoE into the sky, dealing damage and slowing movement speed by 30%.
Cooldown: 12
Manacost: 105
This skill pretty cool, gives 120/180/240/300 damage and the torrent last for 2/3/4/5 seconds.

Tide BringerTideBringer
Kunkka's legendary sword Tidebringer is infused with the very power of the sea. Akin to the ebb and flow, Tidebringer passively grants the hero increased damage and 500 AoE cleave for a single strike every once a while.
This skill is just like Leviathan's Anchor Smash and Weaver double damage combined. Gives 15/30/45/60 bonus damage every 16/12/8/4 seconds. Great for last hitting.

X Marks the SpotX Marks the Spot
In order to make an assembly for his troops, Admiral Proudmoore targets a hero and marks its current position on the ground. After a few seconds, the hero will instantly return to the mark.
Cooldown: 60/50/40/30
Manacost: 110
Marks a hero and leaves an X in its area, after a 2/3/4/5 seconds the targetted hero moves back to the X mark with 500/650/800/950 cast range. Use this to make the blinker enemy cannot escape.

Ghost ShipGhost Ship (ultimate)
The admiral summons the mythical ghost ship S.S. CoCo to the battlefield. Allies are doused in Captain CoCo's Rum, inebriating them for 30% bonus movespeed and numbness to incoming damage, causing them to feel only half of the pain now and half after the Rum wears off. Enemies, pirates and scurvy knaves are dashed on the rocks for damage and a brief stun when the ship crashes.
Cooldown: 100/80/60
Manacost: 150
Great skills to initiate battle and even for chasing enemies. It gives 300/400/500 crash damages and the CoCo's Rum last 5/6/7 seconds.

Torrent, pick a place, wait for 2 seconds and KABOOOM! A blast of water coming out from the ground and throw everything to the air :p


Tidebringer, Kunkka SkillTidebringer, great splash damage. Look at the range, even the ranged creeps get hit too! Neat skill for farming.


Ghost Ship, Kunkka SkillGhost Ship, this ship will help you initiate battle. You feel like fighting on Pirates of Caribbean with this skill.


X Mark the Spot, Kunkka SkillX Mark the Spot. Mark your target, after several seconds he will get back to the X mark. Imagine you do this to a hero that using Town Portal, after several seconds i bet he will back and say WTF?!!!



Captain Coco's RumCaptain Coco's Rum, drink the rum, raise movement speed and your pain is gone a half. But the other half will turn back after the rums effect gone though ^_^


Skill Build
1. Tidebringer
2. Torrent
3. Tidebringer
4. Torrent
5. Tidebringer
6. Ghost Ship
7. Tidebringer
8. Torrent
9. Torrent
10. X Marks the Spot
11. Ghost Ship
12. X Marks the Spot
13. X Marks the Spot
14. X Marks the Spot
15. Stats
16. Ghost Ship

Tidebringer is maxed first period. I cannot see any reason why it should not be taken immediatly as it becomes available. It gives you a way to "nuke" quite effectively and constantly all-the-while helping you last hit and score gold.

Torrent is the next best thing besides picking your ultimate "Ghost Ship" at level 6. At the start of the game, use it when enemies go to last hit or deny--this is the best strategy. However, you will also use it to save yourself from damage, or worse: death. (ex: Pudge, Omni, VS, Veno.) Use it when your allies come to gank your lane.

Ghost Ship is excellent with the MS bonus, Nuke/Stun, and CoCo... just a great spell period.

XMtS becomes more relevant later on when you start to play in bigger groups and you are no longer attached to a particular lane. I wouldn't hold off on getting it though... stats are not worth it considering the increased range and duration XMtS gets with each level... yes with added mana cost but you do get mana regen item and bracers.

Item Build

Starting items





Core Items
Perseverance




Luxury Items
DPS





Support





Strategy

Early Game

Your hero can babysit or take up solo mid. Try to last hit with Tidebringer all the while hitting enemy with its AoE.

If you soloed mid, early Bottle is a must (to control runes). Start ganking around level 8. Prior to that, you should only leave your position to aid in a river/jungle kill. Early Boots of Speed is advisable.

Remember, at level 6, you now have a decent amount of potential to land a kill using Ghost Ship. If someone comes to gank make sure it is available. When ganking, having it available is very advisable.

Early game for Proudmoore is a lot of farming... I would say you are in good shape for mid game once you upgraded your boots and have a good mana source.

Mid Game

Ganking with intermittent farming. Farm jungle spots on the fly. Do not ignore the players' (allied and enemy) activities. You really should have good comm (vent if you are serious) or--at the very least--have some allies working with you.

Do not waste XMTS, use it with:
- Torrent
- Chasing
- Ghost Ship

Use XMTS it on:
- Channelers (right before the *time window* for them to use their combo arises)
- Disablers (that you wish to Torrent)

When ganking, try to use torrent w/o XMTS... this takes a lot of practice and it is best used when the enemy doesn't know you're there. XMTS and Torrent synergize extremely well but that does not mean to always use them together. I personally only use them together when I'm out in plain sight of the enemy (for instance a 1v1 situation or team battle) and want to guarantee the disable. Also, in big, complicated fights it is good to target the enemy with the disables and strong ultimates (before they get into position... so they get put back OUT of position) with this XMTS/torrent combo... it will put him back away from the fight and buy your team some time.

Always use XMTS on the enemy when he is alone and chasing you. Always use XMTS on yourself to juke if 2 or more are chasing you. Same goes if you are helping an ally being chased.

Initiating with Ghost Ship is the best (or most effective) use for this spell. If your team is fleeing (ie was ganked) and the enemy is already on top of you, then cast Ghost Ship in the direction you are all moving. If the enemy is chasing your team but are somewhat behind you, cast it in the opposite direction so that you get the 10% MS boost sooner.

If you are going to use Ghost Ship during a fight (after initiation), use it ASAP and target the disablers.

When you spells are on CD, position yourself to damage the most # of enemies with Tidebringer. Harass the disablers (or the hero your team is focusing) and try to get them to cast their spells on you. (Usually you want to walk behind the enemy disabler so that you are hitting the other enemies.)

When going into a battle, know who you are disabling, know who your team is focusing as well.

Late Game

Same as mid game, however Ghost Ship becomes more important... so I will say just one thing:

CAST GHOST SHIP AS SOON AS THE TEAM BATTLE BEGINS FOR KUNKKA. LEARN THE TIMING. FEEL IT. KNOW IT.

Important Points:
Torrent cancels Sand King's Sand Storm.
"X" does NOT cancel windwalk-type abilities.
"X" cancels Panda's Primal Split if cast before Primal Split.
Avatar, Jugg's Blade Fury, Rage, and Infest ALL cancel "X".
Use "X" on enemy. Have Rhasta cast Mass Wards on top of "X". Hit Return.
Use "X" before enemy Lothar's, Leaps, Runs from your tower.
Use "X" after enemy starts to cast Town Portal, Teleportation, Dark Rift.
Use "X" on enemy. Have ES cast fissure in such a way that you "trap" the "X" on the side closer to your base. Immediately hit Return. Kill. Works best in top or bot lanes.
"X" cancels enemy's channeling spells.
Cast "X" on enemy. Get POTM to fire arrow at "X". When arrow is about to reach "X", hit Return. While enemy is stunned, cast Torrent or Ghost Ship.
Cast "X" on friendly VS before Swap -or- cast "X" on swapped enemy after Swap.
"X" can be used to set up friendly Black Hole, Reverse Polarity, Epicenter, Pure Lesh (TS) Pwnage, etc...
Use "X" to prevent stray enemies from fleeing... free kill. Think about aftermath of big battles.
Use "X" on high MS / stunning chasers when fleeing.
Use "X" on enemies that require a high degree of positioning (ex: Lesh, Ursa, and Axe).
When you Cyclone an enemy, IMMEDIATELY place a torrent under him.
Feel free to give comment and notice me if i haven't credit you ^__^

Credits: kiwon14, JBnev3rEnD, redrach, pluginbaby and all the contributors :)Guide Source: Euquila Guide