Friday, August 8, 2008

Dota-Allstars 6.54b Screenshots

Dota-Allstars 6.54 provide a lot of nice cosmetics changes. I got these pictures from Dota-Allstars forums. Enjoy it! :)

Now it's more like a wave lol

I like this one the most, cool!

Dazzle new ability, still in debate wether this is better than the previous one




Wow, i like this one too!

Now it more like a hole than a big black ball :D

Dota-Allstars 6.54 AI Map Download

dota allstars 6.53 AI loading screen Images Dota-Allstars 6.54 AI Map Free Download. Well, i believe BMP is still working hard porting the AI into Dota-Allstars 6.54 (it is Dota-Allstars 6.54b now). I created this post so if there's a new AI map, you can easily share it here by leave your comment. Usually the AI map will be ready on several days, if the BMP is not lazy though ^^"

Until Dota-Allstars 6.54 AIplus Revision 1 released, you can try the latest AI map:

Dota-Allstars 6.53 AIplus v1.52 Revision 7


Ok, here is the latest map, fresh from the oven!
Dota-Allstars 6.54b AIPlus v1.52

Well, let's wait until the map released and i will keep this post updated. If you find a decent AI map for 6.54 before me, don't hesitant to share it here :)

Update: Dota 6.54b AI Plus is ready!!

Dota-Allstars 6.54b Official Map Free Dowloads

dota allstars 6.54b loading screen Images Official Dota-Allstars 6.54b Map Free Dowloads. Yup, new contents mean a new exploit. Dota-Allstars 6.54 has an exploit on Abaddon.
Dota 6.54b Changelog
================
Fixed an exploit with Borrowed Time

You can get the map from www.getdota.com!

Enjoy the new map! :)

Thursday, August 7, 2008

Dota-Allstars 6.54 Exact Changelogs

Dota-Allstars 6.54 Exact Changelogs.

* Lowered Clockwerk's strength gain
From 2.9 to 2.4
* Lowered early damage on Rocket Flare
From 100/133/166/200 to 80/120/160/200
* Improved Bloodrage a little
From: Manacost 80/100/120/140 to 80/80/80/80
* Minor reduction to Clockwerk's base armor
From 3.8->3.0
* Changed the name and icon for Flask of Sapphire Water (206885)
From "Flask Of Sapphire Water" to"Healing Salve"

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
"Shallow Grave prevents any damage from killing the targetted hero for 5 seconds."

Level 1 - 90 Cooldown. 400 cast range.
Level 2 - 70 Cooldown. 600 cast range.
Level 3 - 50 Cooldown. 800 cast range.
Level 4 - 30 Cooldown. 1000 cast range.

Cooldown: 90/70/50/30
Manacost: 140/130/120/110
- Changed how Weave works. It is now an ultimate
"A powerful shadow magci used to increase or decrease defenses over time. Changes armor by 1 every second. Affects allied and enemy heroes in a 600 AOE."

Level 1 - Lasts 12 seconds.
Level 2 - Lasts 18 seconds.
Level 3 - Lasts 24 seconds.
Cooldown: 40
Manacost: 100
- Reduced Shadow Priest's cast point
From 0.5 to 0.3

- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
Damage now scales 100/150/200/250 instead of the old 110/150/215/310
Cooldown is 7 seconds for all levels instead of the old 9.
Manacost is now 125/130/135/140 instead of the old 140 at all levels.
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
25% dealt 400% taken
- Lowered maximum image count
From 8 to 5

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
From 45 seconds to 60 seconds
- Reworked Aphotic Shield stats
Old 20 Seconds Duration Damage Cap: 125/175/225/275. Cooldown: 23 seconds Manacost:100/100/100/100
New 15 Seconds Duration Damage Cap: 100/125/150/175 Cooldown: 18/15/12/9 seconds Manacost:100/105/110/115

Dota-Allstars 6.54 Official Map Free Dowloads

dota allstars 6.54 loading screen Images Official Dota-Allstars 6.54 Map Free Dowloads. Well, looks like the Dota-Allstars 6.54 Beta that i posted is real after all :D In this map there's some rework on Dazzle, Abaddon, Phantom Lancer and Invoker

6.54 Changelog
================
* Added extra dynamic replay data to help replay parsers present in-game data (see below)
* Rebalanced Invoker (see below)
* Reworked Shadow Priest (see below)
* Various changes to Phantom Lancer and Spirit Lance (see below)
* Changes to Aphotic shield and Borrowed Time (see below)

* Improved hero selection process in RD
* Added hotkeys for recipe stores
* Changed Elder Dragon Form MS Bonus from 10/35/60 to a constant 25
* Changed Freezing Field mechanics a bit. The slow now comes from the area rather than the explosions. Changed the distribution method on Freezing Field as well
* First Blood bounty is shared with the team if Sent/Scourge get the last hit
* Untouchable now triggers off being targeted by attacks or spells
* Rewrote Avalanche to fix various minor bugs
* Decreased Inner Vitality cooldown from 30 to 25 seconds
* Lowered Clockwerk's strength gain
* Lowered early damage on Rocket Flare
* Added Internationalized text support for GameScore Board, EndScore Board and Observer Board
* Added extra data to end of replay (Player Gold, Assists, Neutral CS, Items)
* Improved Bloodrage a little
* Lowered base armor on Lycan's Wolves from 5 to 2
* Minor reduction to Clockwerk's base armor
* Rewrote Maledict for some optimizations
* Toss no longer uses manacost/cooldown if you make an invalid cast
* Toss now seeks its target
* You can now only -kickafk allied afk players
* Temporarily undid the movability of items in cooldown while some issues are being fixed
* Phantom Lancer's images now create a dummy Spirit Lance effect when the primary casts it
* Player turn indicator for RD is made clearer
* Added extra orb effect notations to items and abilities (228748)
* Blur visual effect is now applied only to enemies (190092)
* Changed the name and icon for Flask of Sapphire Water (206885)
* Illuminate wave now gives vision (226661)
* Rewrote Devour. It now shows progress bar overhead and doesn't reveal you (217291)
* Sentinel Ancients buildings are now in rooted model form (216494)
* Added a new fun mode -mi(miniheroes) that creates the hereos at half size
* Added a new command to customize water color for local player (-water red, -water blue, -water green or -water default)
* Displayed gold animation for First Blood bounty
* Winners are now displayed in Warcraft's score screen (234657)
* Dummy lineup units in RD now show player name
* Improved Acid Spray visual effect
* Increased Spin Web visual transparency
* Increased the size of the recently added $ symbol for observers and replays
* New Sonic Wave visual effect
* New Maledict visual effect
* New Freezing Field visual effect
* New Black Hole visual effect
* New Spirit Lance visual effect
* New Flask of Sapphire Water visual effect
* New visual effect for units with Poison Nova buff
* New Weave cast visual effect
* Updated Hookshot tooltip
* Fixed a bug with casting March of the Machines on a cliff (DonTomaso)
* Fixed a bug with Feral Heart and swapping or repicking
* Fixed a minor bug with Grow
* Fixed a bug with Infest and Refresher-Necronomicon
* Fixed a bug with Melting Strike on Invoker
* Fixed a bug with Timewalk and Power Cogs
* Fixed a minor bug with Expulsion
* Fixed a rare glitch with Time Walk
* Fixed Armlet typo
* Fixed a rare bug with Borrowed Time where it sometimes doesn't use cooldown when triggered
* Fixed Battle Hunger buff tooltip
* Fixed Bottle activating Mana Leak
* Fixed Enchant on neutral creeps with initially reduced mana
* Fixed Feral Heart buff level tooltip
* Fixed -fs text bug introduce last version
* Fixed -kickafk warning text not showing up
* Fixed some issues with Hookshotting someone near trees
* Fixed some targetting bugs with Lucifer
* Fixed Stifling Dagger not working properly when it hits a fogged unit
* Fixed various other tooltip errors


++ Invoker Changes:
- Invoke levels at 2/7/12/17 with cooldown from 30/30/15/5 to 30/25/12/5 and manacost from 20/40/60/80 to 20/50/80/110
- Sunstrike: cooldown 60->30, manacost 250->175
- Deafening Blast: cooldown 25->40
- Chaos Meteor: cooldown 30->70
- Forge Spirit: cooldown 70->30, manacost 200->75, casting with ones already on field kills old ones. Improved visual look slightly. If both elements are level 4 or higher, double spawn.
- Tornado: Airtime from 0.4/0.7/1.0/1.3/1.6/1.9/2.2 -> 0.6/0.85/1.1/1.35/1.6/1.85/2.2 Same final damage, 120 starting damage instead of 190
- Alacrity: Is now WWE, cooldown 20->15 Duration 5->6, manacost 125->50, Original IAS: 40/60/80/100/120/140/160. New IAS: 30/40/50/60/70/80/90. It now gives damage as well: 20/30/40/50/60/70/80.
- EMP: changed to pure Wex ability, WWW. 0.5 HP lost for each mana drained. Tweaked various other aspects such as cast range and manacost.
- Ice Wall: Rescaled duration from 4->10 to 3->12. Improved Exort based damage from 5/10/15/20/25/30/35 to 6/12/18/24/30/36/42

++ Shadow Priest:
- Changed Shallow Grave completely. It is now a basic ability
- Changed how Weave works. It is now an ultimate
- Reduced Shadow Priest's cast point
- Shadow Wave can now bounce back to you at the last wave if you are in range. Also added an extra bounce at level 3 and 4

++ Phantom Lancer:
- Reworked Spirit Lance
- Phantom Lancer images now create a dummy Spirit Lance effect when the real one casts it
- Lowered Doppelwalk invisibility duration from 12 to 8
- Increased and Standardized all Phantom Lancer images' percentage of damage taken
- Lowered maximum image count

++ Abaddon:
- Improved how Borrowed Time works and increased cooldown
- Reworked Aphotic Shield stats

++ New real-time replay data:
- When a hero dies: Hero, where d=dead player id and k=kill player id
- When a chicken dies: Courier, where d=dead player id and k=kill player id
- When tower dies: Tower<"a"><"s">, where a=alliance (0,1 0=sent, 1=scourge) l=level (1,2,3,4) s=side (0=top,1=mid,2=bot) and k=kill player id. for level 4 towers, s=1
- When rax dies: rax<"a"><"s">, where a=alliance (0,1 0=sent, 1=scourge) s=side (0=top,1=mid,2=bot) t=rax type (0,1 0=melee, 1=range) k=kill player id
- When Throne gets hurt: Frozen Throne,

where p=current percentage hp (75/50/25/10)
- When Tree gets hurt: World Tree,

where p=current percentage hp (75/50/25/10)
- When a player gets disconnected: CKDN,

where k=creep kills, d=creep denies, n=neutral kills, p=player id of leaver

You can get the map from www.getdota.com! Or from Mediafire in the link below.

Dota-Allstars 6.54 Free Download

Enjoy the new map! :)