Thursday, June 2, 2011

Dota 6.72c Map Download - Dota-Allstars 6.72c Official Map Released!

Dota 6.72c
Dota 6.72c Map Download - Dota-Allstars 6.72c Official Map just released! The new map is out guys and i'm surprised with the amount of changes in this map. Usually IceFrog only fix some vital bugs when released the b/c/d version of a map. But heck, you will find many balance and some cosmetic changes in this map, including the addition of Filipino language(!). Maybe he want to make a new stable map as soon as possible. Anyway, let's check out the new map!

Dota 6.72c Changelogs:
>> DotA 6.72c Changelogs <<

Dota 6.72c Download Link
Dota 6.72c Download - GameWebZ Mirror
Dota 6.72c Download - GetDota Mirror

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Way to go! Let's play the DotA 6.72c and don't forget to tell us your thought about this map in the comment section ;)

PS : For AI map update, check out the Dota 6.72 AI post.

Dota 6.72c Changelogs | Dota-Allstars 6.72c Complete Changelogs

Dota 6.72c Changelogs - Dota-Allstars 6.72c Complete Changelogs. Download the map in this post. Here are the changelogs:

Dota 6.72c Changelogs


Heroes

Bounty Hunter
- Base intelligence increased from 16 to 19

Broodmother
- Base movement speed reduced from 310 to 295
- Spin Web cooldown reduced from 90/70/50/30 to 30
- Spin Web AoE increased from 500 to 650
- Spin Web movement bonus increased from 20/23/26/29% to 20/25/30/35%
- Spawn Spiderlings spawn count decreased from 1/2/3/4 to 1/2/3/3
- Spawn Spiderlings Manacost rebalanced from 80/100/120/140 to 120
- Spiderlings & Spiderites are now affected by Spin Web
- Spiderlings Model size increase slightly
- Spiderlings & Spiderites they now take more damage from towers (50%-125%)
- Spiderlings now do more damage to heroes (75%->100%) and less damage to towers (70%-40%)

Chaos Knight
- Phantasm manacost reduced from 175/225/275 to 125/200/275
- Phantasm cooldown reduced from 180/160/140 to 140

Crystal Maiden
- Freezing Field hotkey changed from Z to F

Dirge
- Tombstone no longer generates usable corpses

Furion
- Base strength increased by 2

Grand Magus
- Fade Bolt bounce AoE reduced from 600 to 500

Huskar
- Life Break cast range reduced to 550

Jakiro
- Macropyre damage interval is now smoother (same overall damage, more intervals)

Naga Siren
- Intelligence growth increased from 1.65 to 1.95

Pandaren Brewmaster
- Base HP regeneration increased to 0.75

Phantom Lancer
- Base HP regeneration increased to 0.75
- Juxtapose rebalanced to have a 12% creation chance at all levels with a max of 2/3/4/5 illusions

Pit Lord
- Expulsion cooldown increased from 10 to 18 seconds
- Expulsion manacost increased from 75 to 125
- Expulsion corpse AoE and heal/damage AoE reduced from 600 to 575
- Expulsion interval increased from 1 to 1.25 seconds

Rooftrellen
- Added a 2 second fade time to Nature's Guise
- Overgrowth AOE reduced from 725 to 625
- Living Armor regeneration reduced from 2/3/4/5 to 1/2/3/4

Spectre
- Haunt/Reality now only moves your camera if you are targeting an area away from where your screen is currently looking

Spirit Breaker
- Charge of Darkness indicator AoE increased from 2500 to 3000
- Charge of Darkness manacost increased from 75 to 100

Shadow Priest
- Poison Touch is no longer blocked by damage block items like Vanguard

Sven
- Warcry AoE increased from 450 to 700

Terrorblade
- Metamorphosis illusion extra damage taken increased from 250% to 350%

Troll Warlord
- Ranged Whirling Axes now does 75 damage
- Fervor AS bonus rebalanced

Old:
====
5/10/15/20 AS per attack with a max of 100

New
====
20 AS per attack max of 40/60/80/100

Warlock
- Shadow Word cooldown reduced from 24 to 20

Zeus
- Lightning Bolt/Thundergod's Wrath now reveals the same area at night as during the day (1000/750 to 1000/1000)

Items

Necronomicon
- Cooldown reduced from 90 to 80

Veil of Discord
- Discord AoE increased by 25 and cast range by 75

Vladmir's Offering
- Aura AoE decreased from 1100 to the standard 900
- Now includes the regeneration from its components in the final item

Gameplay and Cosmetics

• Melee hero collision size now reduced from 24 to 12
• Added support for the Filipino language
• Added a visual effect for Bloodstone's heal (469212)
• Pitlord is now in CM restriction list
• Wildkin's Tornado cooldown reduced from 120 to 70
• Charge of Darkness now displays a minimap signal for allies when it is used (464281)
• EMP is now an AoE targeting cursor (296622)
• Added a new attack projectile for QoP (461897)
• Changed Sniper's projectile arc (274494)
• New attack projectile for Eredar (459608)
• Added an Aghanim visual effect for Beastmaster (459402)
• Added a new Phantom Strike visual effect (463160)
• Added a new visual effect to Furion's Teleportation (450559)
• Added a new Icon for Telekinesis (280720)
• Added a new Icon for Spell Steal (280720)
• Added a new test command -dummy that creates a level 10 enemy hero in the middle of the map
• Improved Haunt visual effect (370706)
• Infest allied only visual effects are now visible to observers

Bugs

• Fixed Icarus Dive sometimes affecting Magic Immune units for a short duration
• Fixed a bug with how Warpath stack count works when it is at max power (new stacks don't count towards incrementing the timer)
• Fixed a couple of areas that you could still get stuck in with Telekinesis
• Fixed a bug with Neutral spawning and Goo
• Fixed Remote Mines explosion to keep the vision while it is exploding (382646)
• Fixed Hookshot having inconsistent behavior on magic immune units
• Fixed some bugs with Infest
• Fixed some bugs with Whirling Axes and Spell Steal
• Fixed Echo Slam tooltip to make it more accurate
• Fixed some exploits with Ravage, Thundergod's Wrath, Requiem of Souls, Slithereen Crush and Reverse Polarity

Yeah! Great changes from IceFrog. 

Wednesday, June 1, 2011

DotA - WoDotA Top10 Weekly Vol.53



Here you go, the Vol. 53 of WoDotA Weekly Top 10!

10. Rhasta ganked by Gondar and Sandking but killed them instead with the help of Tinker
9. Zeus got rampage with a single ulti!
8. Razor kills Ogre Magi by using the fog
7. Dying Panda lured Huskar and Sniper into jungle with Remnant already placed and kill them both
6. Invoker survive from 4 heroes gank and kill 3 of them
5. Magnificent escape from Puck by perfectly timed Phase Shift to evade Windrunner's Power Shot
4. Nevermore got an Ultra Kill alone with perfect Raze
3. Windrunner got triple kill with perfectly aimed Power Shot
2. A really awesome timing from Darkseer's Vacuum allow Nevermore Requiem and Earthshaker's Echo Slam hit all heroes and killed them all
1. Techies kill 5 heroes with his mines and ended it with suicide

Enjoy!