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To get the latest patch, select the Westfall (ClassicBeta) option from the realm menu on battle.net. Your warcraft will then be patched to 1.24.
If you need to revert back to 1.23 for whatever reason (for example, if you need to test something in 6.61b to compare), just change to a different realm and click connect. Warcraft will then revert back to the older version.
Dota 6.61d Map - Official Dota-Allstars 6.61d Download News and Update. IceFrog has just release Dota 6.61c to fix the compatibility problem with Patch 1.24. But since the map is made quickly after the patch release, it's highly possible that it still contains some bugs and Dota 6.61d map will follow.
Found some bug that you wanna fix on Dota 6.61d? Share it here ;)
Changed the default item build to a new one
AI will now show on the scoreboard
The following AI gamemodes should now work: -st/-mc/-hg/-ng/-he/-ne/-de
Fixed a few non-DotA items from being purchased by the AI
Dota OMG is the map based on one of latest DotA Allstars map (currently 6.61b), with one big change — heroes allowed to have any ability.
There are two ways to change hero's skill set — random or pick. Every of them can be activated using it own mode, which must be writen with other game modes.
1. Random abilities
When any hero appears in game (was picked or randomed) it gains 3 random standart abilities and 1 random ultimate. They are random from pool of avaible abilities and go throught some checks (details below).
- can be activated by typing -ra with other game modes; more interesting and fun games are with -ardm mode, so blue player must type -ardmra like gamemode
- compatible with every game mode, except -ad
2. Abilities Draft
Every player can choose 3 standart abilities and 1 ultimate for his hero. Picking goes in a draft style. Abilities can be bought in taverns, which are filled with 66 standart abilities and 22 ultimates randomed from pool of avaible abilities.
There are tips for every ability in tavern, which contain its name, main hero (which have this ability in normal game), hotkey, some properties and list of unstackable abilities. Also there is a clever checking system which prevents your hero from learning unstackable abilities and some other bugs.
Draft process.
1. Every player must pick/get a hero. This heroes will be on pause. If someone leaves without hero, anyone must type -recheck to refresh game info about players. Draft will start when every player gets a hero.
2. When game says about draft start, 8 of 9 taverns will be filled with 66 standart abilities and 22 ultimates. Every player has 60 seconds to learn the assortment of abilities.
3. Draft starts after this time. It goes in 3 phases:
- 1st phase: blue/pink/orange/brown player starts, every player can learn 2 standart skills or 1 ultimate on his turn
- 2nd phase: brown/orange/pink/blue player starts, every player can learn 1 standart skills or 1 ultimate on his turn
- 3rd phase: blue/pink/orange/brown player starts, every player can learn up to 2 standart skills or 1 ultimate on his turn
Every phase goes in well-known 1-2-2-2-2-1 draft order. Every player has 15 seconds for every turn.
If you didn't learn something, you will get money to learn it after all 3 phases.
4. When your hero learns 3 standart skills and 1 ultimate, it will be unpaused and you'll get back your gold status before draft.
After draft ends creeps will go in 1 minute.
Warning! Sometimes you can get a bug with shops, so you can't buy anything. Your hero must get out from buying range and then get back to shops. Please, be patient to this bug. Sorry for it.
- can be activated by typing -ad with other game modes
- uncompatible with -ra, -rd, -cd and -dm modes
There a special game mode Duplicate Abilities (can be activated by typing -da), which allows for players to pick same abilities.
Special commands.
-skills — shows current abilities of your hero with some numbers, which is useful when you found a bug
-banbloodstone (-banbs)(only blue player) — after a lot of games on -ra players start to annoying, when someone creates a Bloodstone, because of it's imbaness in this mode and game becomes boring, so this command makes Bloodstone useless, because it gives 4x negative regeneration from every charge.
-recheck (only in -ad) — refreshes game info about players
-showprocess (only in -ad)(only blue player) — shows picking abilities process to everyone (who and what picked)
Checking system.
Many abilities in DotA are based on same abilities from Warcraft, and they have same orders. If 1 hero gets 2 abilities with same orders then they will be used at one moment or will work only 1 of them. Because of this, when game or player chooses ability, it goes throught special checking for compatible of abilities, that already hero has.
Some abilities can be used only on melee or ranged attack, so abilities goes throught hero attack type checking. Also, some abilities takes 2 or more active icons after learning, and if there is no more place, some abilities may disappear. To prevent it, there is a checking of this.
Totally: your hero will never get uncompatible abilities, will never get abilities for melee(ranged) attack, if it is ranged(melee), also you will never lose your skills.
This mode might eventually be part of the map, but it is not as simple as everyone thinks to add to a map that is always being developed because of lots of extra things that have to be done. It is easier for me to just add it after a map is published, like with the AI maps. So I will just update this one in meantime.
AI should now be able to buy items properly
Many item buying combinations have changed since the last time item builds were made, we may need to consider remaking every heroes item build
Just for testing purposes, every hero will go for Boots and two Bracers (this is only temporary)
AI should be able to pick their own heroes on AllPick
Fixed heroes leveling up once they spawn
Fixed AI to buy the DotA TP Scroll and not the one from melee games
Fixed all heroes from having the same attack animation
![]() | Berserker`s Call (E) Mogul Kahn focuses all of his enemies' hatred on him, causing them to attack him at all costs. 300 AoE. Level 1 - Lasts 1.5 seconds, 5 bonus armor. Level 2 - Lasts 2 seconds, 10 bonus armor. Level 3 - Lasts 2.5 seconds, 15 bonus armor. Level 4 - Lasts 3 seconds, 20 bonus armor. Mana Cost: 80/90/100/110 Cooldown: 14 seconds |
![]() | Battle Hunger (R) Afflicts a target with a terrible killing hunger. The target will take damage per second until it kills a unit. Level 1 - 15 damage/second, lasts 10 seconds. Level 2 - 15 damage/second, lasts 15 seconds. Level 3 - 20 damage/second, lasts 20 seconds. Level 4 - 25 damage/second, lasts 25 seconds. Mana Cost: 75/85/95/105 Cooldown: 25/20/15/10 seconds. |
![]() | Counter Helix (X) Mogul Kahn counters some blows made to him dealing damage to all nearby enemy units. Level 1 - 17% chance to counter with 100 damage. Level 2 - 17% chance to counter with 125 damage. Level 3 - 17% chance to counter with 150 damage. Level 4 - 17% chance to counter with 175 damage. Passive Mana Cost: N/A Cooldown: 0.7/0.65/0.60/0.55 |
![]() | Culling Blade (C) Purges the weak from Mogul Kahn's sight. Deals moderate damage, but will kill a target that is low on life. Level 1 - Deals 150 damage, will kill if target is below 300. Level 2 - Deals 250 damage, will kill if target is below 450. Level 3 - Deals 300 damage, will kill if target is below 625. Mana Cost: 120/160/200 Cooldown: 75/65/55 seconds. |