- Minor improvements to Anti-Mage's base stats
- 16 strength, +1.5 intelligence/level->19 strength, +1.8 intelligence/level
- Tweaked Blur evasion chance per level
- 7/14/21/28% evasion->15/20/25/30%
- Decreased Watcher's vision a little bit
- 1900/1800 sight range (day/night)->1400/1400 sight range (day/night)
- Increased Rhasta's movement speed a bit
- 275 movement speed->285 movement speed
- Improved Crystal Maiden's Brilliance Aura a bit
- 0.6/1.2/1.8/2.4 mana/second->0.75/1.5/2.25/3 mana/second
- Minor improvement to early levels of Bloodbath
- 5/10/15/20% life from creeps->10/15/20/25% life from creeps
- Increased Spirit Lance cast range a bit
- 600 range->750 range
- Improved Sven's Agility gain
- +1.6 agility/level->+2.0 agility/level
- Increased Sand King's armor a bit
- 0 base armor->1 base armor
- Improved how the manacost scales on Crippling Fear
- 125 mana->90 mana
- Improved level 2 and 3 manacost and regen on Death Pact
- 120/200/280 mana, 55/95/135% life->100 mana, 50/100/150% life
- Improved Psionic Trap's cooldown progression
- 14 seconds->11/9/7 seconds
- Nerfed the duration on Battery Assault
- 15 seconds->10 seconds
- Increased Hookshot cooldown
- 40/35/30 seconds->80/60/40 seconds
- Quill Spray manacost no longer goes up per level
- 30/35/40/45 mana->35 mana
- Removed magic immunity from level 3 Revenants and added improved magic resistance
- Magic immunity->70% spell resistance
- Improved movement speed of the ghosts on Exorcism a bit
- 400 movement speed->500 movement speed
- Increased Death Prophet's base strength a bit
- 17 strength->19 strength
- Reduced Chronosphere cooldown
- 165 seconds->120/110/100 seconds
- Ravage AOE decreased for level 1 and 2
- 1050 AoE->850/950/1050 AoE
- Decreased Guardian Angel AOE and duration a bit
- 5/7/9 seconds, 1000 AoE->5/6/7 seconds, 600 AoE
- Increased Guinsoo's Scythe of Vyse cooldown
- 20 seconds->35 seconds
- Hero Kills now give a flat gold bounty in an area (+40, not to killer)
- N/A->1000 AoE
- Rebalanced tangos to come in batches of 3 (same overall regen per pack)
- 175hp over 25 seconds (7hp/sec), 2 charges -> 115hp over 16 seconds (7.2hp/sec), 3 charges.
That's all, hope it can help you understand huge of changes on Dota 6.55 :)
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