Dota-Allstars 6.52 map give us so many changes on heroes. I guess IceFrog tries to balance the hero. Here is the exact changelog of Dota-Allstars 6.52 map.
* Lowered side angles on Bristleback
<70 degrees =" Back." degrees =" Side-"><70 degrees = Back. <90 degrees = Side
* Agility Morph and Strength Morph can now be clicked on directly for one-time use
* Morph interval is smoother when it levels (same overall rate though)
2/4/6/8 per second->2 per each 1/0.75/0.5/0.25 second (yeah, it should be each 1/0.5/0.33/0.25)
* Improved Elder Form attack animation
* Improved cooldown progression on Soul Rip
30/30/30/30 seconds->25/20/15/10 seconds
* Rewrote Timewalk to keep constant speed (so its not slow motion when you click nearby)
About 0.6 seconds travel time->Always at a speed of 2600 units/second
* Dark Rift can now be cast by targeting minimap
* Increased AutoQuills release requirement on Bristleback from 200 to 300
* Improved cooldown progression on Primal Split
180/180/180 seconds->180/170/160 seconds
* Improved initial AI on Dopplewalk image to make it less obvious when it's created
Standing still->Starts walking (not autoattack) towards the point 600 units in front of Phantom Lancer
* Sonic Wave cooldown no longer improves per level in non-scepter form
120/100/75 seconds (without scepter)->135/135/135 seconds (without scepter)
* Reduced Reverse Polarity AOE a little
480 triggered pull range, 460 stun range (= 460 AoE stun)->434 triggered pull range, 400 (?) stun range (= 410 AoE stun)
* Reduced Dragon Knight's Breathe Fire manacost
100/115/130/150 mana->100/110/120/130 mana
* Undid a portion of the cooldown buff done on Elder Dragon Form last version
100/100/100 seconds->115/115/115 seconds
* Increased Huskar's attack range from 350 to 400
* Lowered Puck's attack range from 600 to 550
* Increased level 2 and 3 Purge's damage to summoned unit
600/600/600 damage->600/800/1000 damage
* Lowered Faceless Void's strength gain
17 + 2.2/lvl->17 + 1.4/lvl
* Improved Faceless Void's cast animation time
* Increased level 3 Insatiable Hunger cooldown
60/45/30 seconds->45/45/45 seconds
* Lowered Sand King's base armor
3 armor->0 armor
* Improved cooldown progression on Spirit Bear
180/180/180/180 seconds->180/160/140/120 seconds
* Lowered movement speed on Beastmaster's Hawk
* Increased Abaddon's movement speed slightly
295 ms->300 ms
* Scream of Pain manacost is now constant on all levels
85/105/120/140->140/140/140/140 mana
* Increased Primal Roar cooldown by 10 seconds
70/65/60 seconds->80/75/70 seconds
* Lowered Living Dead bounty and increased their magic resistance
* Decreased Timelapse cooldown
120/90/60 seconds->60/50/40 seconds
* Increased Immolation damage on level 3 Primal Split's Fire panda
10/10/10 damage/second->10/10/30 damage/second
* Lowered Sven's agility gain
16 + 2.2/lvl->16 + 1.6/lvl
* Improved Huskar's attack animation time slightly
* Scaled the movement bonus on Chemical Rage (lower at level 1, level 3 remains the same)
60/60/60 ms->30/40/60 ms
* Lowered Scepter upgraded Doom's cooldown
150/120/120 seconds (scepter)->110/100/90 seconds (scepter)
* Increased cast range on Drunken Haze
* Changed Fatal Bonds from damage to HP loss (numbers adjusted to keep it at the same effectiveness)
* Lowered Medusa's attack animation time
* Lowered Will O' manacost
75/75/75 mana->25/25/25 mana
* Undid manacost change on Level 1 Reaper's Scythe
150/340/500 mana->175/340/500 mana
* Slightly reduced Rikimaru's cast animation time
* Scattershot gives vision on the area it is cast on
N/A->400 AoE vision
* Flesh Heap now works with denies
* Lowered cast range on Neutral Dark Troll's Ensnare
* Increased cooldown on Neutral Dark Troll's Raise Dead
Hmm, looks like Bristle Back and Queen of Pain has nerfed badly. If that heroes is your favorite one, then i will pity you :D
The source of this changelog is mechanic forum of dota-allstars.com
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