Saturday, January 19, 2008

Official 6.48b AIplus Dota-Allstars Map Free Download

dota allstars 6.48b loading screen ImagesOfficial 6.48b AI+ Dota Allstars Map -very tough AI- has been released and you can free download it in this post. The creator of this AI map is the same person who born 6.43b AIplus v1.4, RGB a.k.a Lazyfiend. At last, after months we can play a decent AI map. Some people even says that his worst AI is better than the best AI exist now. Say goodbye to DAA AI injector! (at least for now)

Enjoy yourself and hope that Lazyfiend will still creating another Dota-Allstars AI maps in the future. Who knows that he might someday become 'lazy' enough and decided to retiring from create another masterpiece. Yay!

Here is some note from Lazyfiend:

*Handicap reduced from 120/150/200 to 115/140/180
*combined -tm with -test
*fixed problem with "-c"," c" not working w/ Scourge
*fixed ai heroes in -rv choosing two heroes
*fixed randoming problem with -dm
*fixed -pe and -pa with -random, removed -par and -per
*fixed denying towers that cannot be denied
*added notification and more effects when using -aid
*added swaphero capability with the bots
*added new mode "-dynaexp" or "-de", bots gain bonus exp rates when killed,
and loses bonus exp when the bots killed a hero

*fixed some problems with the defend routine
*human teamwork script is merged with ai teamwork script
*fixed bug about checking blink location targets
*bots uses shortcuts when retreating
*after using attack commands to bots, they will not automatically try to
defend or do neutral creeping for a while
*bots normally use flasks, but you can change it by inputting "-ctango" within
the first minute
*ai will prioritize defending over healing in the fountain
*bots cancels some casting animations

*fixed halting with Doppleganger
*fixed bugs concerning windwalk like abilities
*fixed Epicenter usage bug
*fixed Fiend's Grip and Dismember misusage
*balanced Thundergod's Wrath usage
*fixed aggressiveness with Primal Split, Storm panda uses windwalk when weak
*fixed Rain of Chaos usage, Shadow Word is used for healing more frequenly
*fixed some problems with mana shield
*fixed some problems with sprout
*uses Song of the Siren to save allies
*New Ignus Fatuus AI
*fixed blade fury usage when omnislashing
*more correct use of Echo Slam
*fixed wierd bot Assassinate cancels
*fixed multiple use of Earthbind
*Spectre can use Reality
*Alchemist can use Concoction
*revamped Techies behavior
*numerous item build and skill build changes

Known Issues:
*gank command (-ct) may not work 100% correct and it's not included inthe dialogue
*AI heroes are still not balanced (Pudge,Naix suck; Viper and friends still strong)
*fatal errors may still be present

You can download from these links:

Download Dota-Allstars 6.48b AIplus 1.52 via Mediafire
Download Dota-Allstars 6.48b AIplus 1.52 (zip) via Mediafire
Download Dota-Allstars 6.48b AIplus 1.52 (zip) via myfreefilehosting

Update:
This map still has a little bug on Lanaya, read this post for further information. There's also a 6.49c AIplus map, the creator is imports this 6.48b AIplus map into 6.49c. You can download it in here.

Thursday, January 17, 2008

Download Dota 6.50 Map Beta 11 Version, Leaked!

Dota-Allstars 6.50 Beta 11 map is leaked, free download in this blog. Actually this is the first time i posted Dota-Allstars beta version in this blog. I just got it by accident. Please give me feedbacks/comments after you try it :) Oh yeah, you must use nick "IceFrog" to play, because it is beta protected. The download link is at the end of the post.

Beta 11:
=======
Due to the random trees i forgot, here is a rushed beta 11. i added the immolation effect for orchid till we have something better. fixed ghost frost arrow range, fixed swapping/repicking/duplicates in -sd.

Beta 10:
=======

Notes:
-Do not use techies in games, he is still broken (unfinished recoding of land mines)
-fixed some issues with some neutral spots
-lowered range on NA and lion impales
-tweaked guinsoo again
-changed the ghost ability


Focus:
-test the new game mode -sd
-play around with the changed items
-keep playtesting and finding bugs
-give feedback on state of neutrals in beta 10 after you try them a bit

Unaddressed Issues:
-Bottle w/rune expiring when hexed (this isn't a new bug, its old. working on it)
-Euls movement bonus on morphing heroes (this is a new bug, i will get to it eventually, not a very high priority given since the heroes that would get it don't usually having morphing abilities)
-for some reason, -apm triggers -mute.. investingating this still, i'll figure it out before the end of the beta cycle, but not top priority

Beta 9:
=======

--Play around with guinsoo/euls/orchid
--Fixed various issues with impale (airtime and hitting magic immune like jugg in blade fury). Try to find other units that have magic immunity that it tosses up in the air.
--Do not use techies, his land mines are in the middle of a rewrite


Download Dota 6.50 Beta 11 via MediaFire
Download Dota 6.50 Beta 11 via RapidShare

Enjoy!

Update: The Beta 19 is available.

Update: The official 6.50 map has released!

Monday, January 14, 2008

Official Dota-Allstars AI Map, Looking For This?

Already tired with poor-average Dota-Allstars AI maps released nowadays? I guess this statement below will make you happy :)

It's done (well not really "done" but you get what i mean).

For safety measures i just have my friends test it. If there are no lame bugs then that's it. Might be released by the end of the week if map is just fine.

It's just like an updated 6.43b. Many things like "communicating" AI, being aware of getting ganked, and knowing when to retreat correctly are left behind. Some things like the gank command is not 100% working.

It is Lazyfiend, the creator of 6.43b AIplus v1.4, who bring that statement on Dota-Allstars forums yesterday. That means (hopefully) in the end of this week, we can get a great Dota-Allstars AI map from him. He said the version will be 6.48b AI. It's ok Lazyfiend! Even tough the current map is already 6.49c, i'm still prefer playing your 6.43b AIplus than poor 6.49b AI/6.49c AI for my skill training. 6.49b AI is still usefull for trying new items. But for tough enemies, your map is currently the best!

Don't want to miss his release? You can subscribe and this blog will inform you by email when he release it. I will also post the download link in this blog when it is released. Can't wait until this weekend :)

Update: It's already released! See this post.

Saturday, January 12, 2008

Luna Moonfang The Moon Rider Guide & Walkthrough

Luna Moonfang The Moon Rider Guide, Walkthrough, Item Build and Skill Build.

Luna Moonfang

Luna Moonfang is a stalwart and devout follower of the Moon Goddess, Elune. She fights alongside the Sentinel in the neverending battle to cleanse the land of the unholy Scourge. Through her valiant efforts, she has been granted small portions of Elune's mystical power. Luna uses this gift to cut a swath through her enemies. It has been said that Luna is able to call down the very light of the moon, and is always surrounded by a glowing aura, as though in moonlight herself. Luna is a shining beacon for the Sentinel, an ever vigilant protector.

Luna Moonfang

Base HP: 435
Base Mana: 208
Strength - 15 + 1.75
Agility - 22 + 2.8 (Primary)
Intelligence - 16 + 1.85

Base damage 43 - 49
Attack range of 330
Base Armor 4.1
Movement speed of 320

Skills

Lucent Beam



Luna concentrates on the moon's energy and channels it forcefully to the surface, damaging an enemy unit.

Level 1 - 75 damage.
Level 2 - 150 damage.
Level 3 - 225 damage.
Level 4 - 300 damage.

Mana Cost: 95/ 110/ 125/ 140
Cooldown: 7

After Lucent Beam did not effect Eclipse damage, looks like everybody leave this skill when build battle Luna.

Moon Glaives




Allows Luna to attack extra enemies with each Glaive attack. Each enemy struck beyond the first incurs a 35% damage loss, per unit.

Level 1 - Luna hits 2 enemies with every attack.
Level 2 - Luna hits 3 enemies with every attack.
Level 3 - Luna hits 4 enemies with every attack.
Level 4 - Luna hits 5 enemies with every attack.

Mana Cost: N/A
Cooldown: N/A

A great skill, but for harassing melee hero while last hitting. Great skill for farming as Luna launches painful bouncing glaives, also work well for team battle.

Lunar Blessing



Nearby ranged units gain the power of the moon.

Level 1 - Increases base ranged damage by 6%.
Level 2 - Increases base ranged damage by 13%.
Level 3 - Increases base ranged damage by 20%.
Level 4 - Increases base ranged damage by 27%.

Mana Cost: N/A
Cooldown: N/A

Great skill and synergize with glaives. Also helping your team, especially when you got teammates like Viper or Traxec.

Eclipse




Calls to the moon's magic, summoning a concentrated burst of level 4 Lucent Beams(no matter whether what your lucent beam level is) to damage targets within 450 AoE around Luna.
If Luna dies while casting Eclipse, Lucent Beams will still be produced at the area where she dies.

Level 1 - Summons 4 Lucent Beams.
Level 2 - Summons 7 Lucent Beams.
Level 3 - Summons 10 Lucent Beams.

Mana Cost: 250/ 350/ 450
Cooldown: 140/ 120/ 100

This skill makes people fear to meet you one-by-one. Almost result in a sure kill when it used to fight one hero alone. Watch for the creeps when use this skill because the damage will be shared.

Skill Build

1. Stats/ Lucent Beam
2. Lunar Blessing/Moon Glaives
3. Stats
4. Lunar Blessing
5. Lunar Blessing
6. Eclipse
7. Lunar Blessing
8. Moon Glaives
9. Moon Glaives
10. Moon Glaives/Lunar Blessing
11. Eclipse
12. Moon Glaives
13-15. Stats
16. Eclipse
17-21. Stats
22. Lucent Beam/Stats
23-25. Lucent Beam

This build is designed to build battle Luna. Go for Stats and Lunar Blessing in early games. Those will makes you easily to get last hit while stats help your survivability. Take 1 level of Lucent Beam for the mini-stun if you're facing channeling heroes on your lane. Lucent Beam is maxed at your last levels because it doesn't give you lane control. If you max it first, Luna will lose it's effectiveness during mid and late game.

Moon Glaives is taken after Lunar Blessing, because Lunar Blessing gives you more damage for last hitting. Take
Moon Glaives early when you are facing melee hero for harassing while killing creeps or denying. Moon Glaives don’t give you lane controlling abilities, it just help you pushing and farming. A bit of Stats are gotten early as they’re still much better than Moon Glaives, and they give you a bit of everything you need.

Moon Glaives are gotten as soon as you maxed out Lunar Blessing, as you probably have enough overall damage to deal significant damage with your Bouncing Glaives. But if you're gonna for neutral creeps, take
Moon Glaives immediately as it will really help you kill neutrals faster. Eclipse is maxed out whenever you can, as it deals superb damage and you can kill any lone enemy you pass by, and it deals great damage in a teamfight.

Item Build

1. 2 Set of Tangos + Circlet of Nobility
2. Finish 1-2 Wraithbands
3.
Boots of Speed
4. Helm of Ironwill
5. Mask of Death (Helm of Dominator)
6. Finish Power Treads
7. Black King Bar (optional)
8.
Butterfly
9. Finish Satanic

Your items should be like this:



Optional



Get tangoes and some stats from circlets, tangoes is better than Ring of Regeneration since you will get Dominator. Wraithbands is better than bracers because you need fast damage boost for farming. Helm of the Dominator is probably better than any other item for Luna, as it gives Luna more capability to survive while farming. The leech helps Luna on jungling and the dominate ability will get you a Centaur/Furbols. Use them to stomp then Eclipse to get kills.

Black King Bar is an optional items. When you are facing so much nuker, it's advisable you buy this thing before Butterfly. If you're going extraordinary farming or your enemies are all DPS hero, rushing Butterfly will gives you better result. It gives you everything, damage, attack speed and especially the evasion.

Upgrade your shoes into Power Treads to boost attack speed After get some damage items, finish the Satanic. With the additional hp given and the additional lifesteal boost, you’re sure to survive much longer against enemy heroes, and Satanic’s active lifeleech gives you additional damage, plus the lifeleech, which gives you a lifesteal even on the bouncing glaives.

Strategy

Luna like the other agility heroes, is fragile early games. Your attack range is very short for a range hero. Try to get last hit and farming immediately. Don't bother for harassing, you will get a kill when you got your ulti's. When you get a Dominator, it's time for jungling since Luna skills makes jungling very easy.
You can go live in the forest and gain a lot of money in a short time. There’s no problem when you encounter any enemy hero, considering you can survive whatever they can take and that you can kill them with Eclipse and a few more hits.

Keep farming and farming. Luna is an exceptional farmer and you must maximize it's potential to rush your items. Only do ganking when they are close to your jungling position. If you are ganking too far, it means you’ll lose a lot of time farming and will delay your items. The most efficient way to kill heroes is to surprise eclipse them, offensively in a lane. When getting caught in a forest, you will turn out to be some sort of Anti-Gank, so it means you can kill them when you're getting harmed, just make sure they won't survive. If you're short of HP, don't bother and leech some creeps.

When it's times for team battles, the most important things is watch for enemies creeps. Don't waste your ulti's on creeps. Tell your teams to clear the creeps first. Raigor and QoP
ulti's are great way to clear the creeps. After the creeps clear, jump in and start Eclipse. They’ll receive a massive amount of damage, and all you have to do next is to attack them. Activate Unholy Rage if you have Satanic, start hitting the weakest hero and leech at the same time. Your Glaives will hurt a lots of hero and hopefully can bring you a 1-3 kill.

Friday, January 11, 2008

Advertise Here

Dota-Blog is reaching more than 23,000 Unique Visitors and 55,000 Page Views everyday. And now, we are giving you the opportunity to place your banner in this blog. Currently, we are offering 468x90 banner space on the top post and 160x600 sidebar banner on every page in this blog. With only $200 a month for each spot and about 1.4 millions page views monthly, that's mean you only charged $0.14 every 1000 page views. All the price is still negotiable. We only accept payment via Paypal at the moment. If you are interested, you can contact us on alief_5103100007[at]yahoo.com

Here is the available ad space:


If you're interested, you can send me email and i will give you the detail statistic via StatCounter or Google Analytics.

Snoop Dogg Wallpapers