Friday, August 28, 2009
Warcraft Version Switcher 1.24b Download
Download Link
Warcraft 1.24b Version Switcher
MegaUpload Link
MediaFire Link
Or if you already have Warcraft Version Switcher, you only need to download this TFT 1.24b zip package and place it on wvs folder :)
TFT Version 1.24b Zip
MegaUpload Link
MediaFire Link
If never use it before, check the Warcraft Version Switcher Guide ;)
I hope this will help you update your patch into Warcraft 1.24b Patch!
Thursday, August 27, 2009
Dota-Allstars Blog Now Tweets!
So once again, now you can get updates via Twitter at http://twitter/dotablog ;)
Dota 6.62 OMG v1.04с Map Released!
Dota 6.62 OMG Changelogs:
* OMG mode map is now based on DotA v6.62 and works under war3 v1.24b.
* Fixed Rabid, Open Wounds, Black Hole and Refraction.
* Nature Order and Charge of Darkness had been replaced with Heartstopper Aura and Sand Storm because of bugs.
* Commands -swap and -repick are disabled in OMG modes.
* Command unstuck and afk timer are disabled in Abilities Draft mode.
* Fixed bug with shops in Abilities Draft mode.
* After draft in -AD daytime will be turned to morning.
Dota 6.62 OMG Download Link:
Dota 6.62 OMG via Warcraft Maps
Dota 6.62 OMG via PlayDota
Enjoy the map! ;)
Dota 6.62c Map - Official Dota-Allstars 6.62c Download News
Dota 6.62c Map - Official Dota-Allstars 6.62c Download News and Update. IceFrog has just release Dota 6.62b to fix the major Dota 6.62 bug. But it is true that it's the only bug exist on Dota 6.62? Or maybe there will be Dota 6.62c or Dota-Allstars 6.62c? Well, time will tell. But in the mean time, if you found anything strange and want to fixed at Dota 6.62c, share it here ;) Any updates about Dota 6.62c will be placed here :)
Wednesday, August 26, 2009
Tuesday, August 25, 2009
Dota 6.62 Map Download - Dota-Allstars 6.62 Official Map Released!
Dota 6.62 Map Download - Dota-Allstars 6.62 Official Map has just released! The new map doesn't have new content and only contains technology updates to compliance Dota with the brand new Warcraft 1.24b Patch. You can get the Dota 6.62 download link in this post along with the changelogs. Well, let's check the Dota 6.62 map!
Changelogs:
* Full map rewrite to the new 1.24 code architecture
Check my blog at http://www.playdota.com/forums/blogs/icefrog/ if you want to know more about 1.24 and 6.62.
Because of the amount of new code in this patch, I recommend tournaments wait at least a few days before adopting it.
Here is some explanation from the IceFrog Blog:
This update is a technology update only. While it has no new content, it is a required step that we have to take because it is not possible to update maps on Warcraft 3 after 1.24 patch due to the new code architecture.
I've rewritten most of DotA over the past 1-2 months to the new code base. If everything goes smoothly, this will enable updating to occur normally once again.
Because of the amount of new code in this patch, I recommend that tournaments wait at least a few days before adopting this version.
Thanks to everyone that participated in testing the new code.
Dota 6.62 Download Link:
Dota 6.62 Download - Warcraft Map Mirror
Dota 6.62 Download - GetDota Mirror
Note: Don't wanna miss the next map? Subscribe our feed and we will deliver the latest Dota-Allstars map updates to your email or RSS reader.
If you already upgraded into Patch 1.24b, enjoy the Dota 6.62! If you haven't upgrade, connect to Battle.net server now. If you cannot connect into Battle.Net, you can check the Update 1.24b Patch Offline post and download the patch manually.
PS : For AI map update, check out the Dota 6.62 AI post.
Patch 1.24b Warcraft TFT is Released!
Hopefully, this is the last time Blizzard make massive changes on the custom map code. So, we don't have to wait several months just for compatibility issue. And here is the complete changelogs:
Patch 1.24b Warcraft Changelogs
Patch 1.24b
--------------------------------------------------------------------------
PC WORLD EDITOR CHANGES
- Increased max map file size from 4 MB to 8 MB.
- Added the ability to store hashtable handles in a hashtable.
- Added GetSpellTargetX and GetSpellTargetY natives.
- Added a new base handle type “Agent” of which many types now extend from.
- Added a SaveAgentHandle native which can be used for saving most handle types.
- Added a JASS optimization dealing with global variable change events.
FIXES
- Fixed a few false positives caused by the "return bug" fix.
- Fixed a crash related to hashtable reference counting.
- “Shadowing” global variables with local variables no longer is possible.
- Fixed a type conversion dealing with operators (i.e. adding a handle with an integer).
How to update into Patch 1.24b Warcraft
There are several ways, pick one of these:
1. Connect to the Battle.net and you will automatically updated.
2. Download the patch from Blizzard server and run the updater. (check the Update Warcraft 1.24b Patch Offline post)
3. Use the Warcraft Version Switcher 1.24b.
Please note that if you upgrade into this version, you won't be able to play with Dota 6.61c version and below. Enjoy the new patch! :)
Update: Since some people confusing, Warcraft 1.24b Patch version number is 1.24.1.6374
Warcraft 1.24b Patch Offline Installation Guide (Without Battle.net)
Warcraft 3 TFT 1.24a to Warcraft 3 TFT 1.24b Patch (you must have 1.24a installed)
Download Link (MegaUpload)
Download Link (Blizzard)
Warcraft 3 TFT 1.24b Standalone Patch
Download Link (Blizzard)
If you still failed to upgrade into Warcraft Patch 1.24b with those link, i recommend you to use Warcraft Version Switcher 1.24b.
Enjoy the Warcraft 1.24b Patch!
Warcraft 1.24c Patch | Warcraft Patch 1.24c Download & Changelogs
Final Update:
Warcraft 1.24c Patch is released!
Update 1:
The Warcraft 1.24c Patch is already tested on Westfall server. Check this out!
Monday, August 24, 2009
Nike- Just Do It
Eu in locul celor de la marketing as face ceva impotriva.
Wayne Rooney
Imagine Poza Wallpapers Fotbal Sport Engleji
Sunday, August 23, 2009
BMP's Dota 6.61b AI Got Delayed, but Dota 6.62 AI Found a Way Out
Sorry folks, but there were many more game-breaking problems with my map than I had anticipated, and I haven't had a chance to fix them yet. I was hoping to address them before I went on vacation (a real vacation, as in I'm taking paid time off of work to relax), which I was unable to. I'm away from home now with limited internet access, and won't be back for another week or so, so I'll have to ask you all to be patient for a little while longer.
On the upside, I've finished most of the work needed to make the map 1.24 compliant (which took bloody forever), so that should hopefully address many people's concerns about the new patch. Also, I've been in contact with IceFrog and he has agreed to provide me with some official support, which should make future releases much quicker and easier to do in the future. Woohoo!
In the meantime, I'll have to ask you to wait a little longer. I'll see if I can get any work done on this while I'm on vacation...but I doubt it. =P
Well, be patience guys.. Personally, i'd prefer he work out on the future Dota 6.62 AI rather than Dota 6.61b AI. Beside, although it's not perfect, we already have Dota 6.61b Pre Alpha 4 ;)
Saturday, August 22, 2009
Friday, August 21, 2009
Tuesday, August 18, 2009
Monday, August 17, 2009
DotA Allstars 6.61b AI v0.21, BuffMePlz Next Map!
For those waiting for BuffMePlz map, hold your breath! He planned to release the DotA Allstars 6.61b AI v0.21 map within this week ;)
So it looks like the 1.24 situation is much more sticky than I realised. Given that, I think after I finish this testing phase I'll go ahead and post what I've got for everyone to take a swing at.
THIS MEANS IT WILL ONLY WORK ON 1.23 OR EARLIER. PLEASE DON'T E-MAIL ME SAYING THE MAP DOESN'T WORK ON 1.24. I KNOW IT DOESN'T.
This version is more or less a total compatibility overhaul of the script - I haven't had a chance to do many of the rewrites I wanted to, but at the very least most things should be working properly and should be somewhat adequate to allow people to play/practice new heroes/items/builds/whatever.
Because of this, some abilities will not be used properly (or at all) by the AI, but this will be addressed in future versions. The bots will, however, learn all of their abilities (or should). I haven't finished rewriting the levelling system but what's in place should be okay for now.
I've also disabled several game modes and commands until they can be made AI-compatible. Any game mode that requires voting or choosing outside of normal picking methods has been temporarily disabled until I have time to teach the script to play with these modes (-vr, -rv, -rd, -cd, -cm). I've also disabled league modes (-lm, -xl) because, really, who plays league matches with the AI map? The new -so mode has also been disabled.
The -afk and -kickafk commands are disabled, since you should never need them in an AI map, as well as -ah (maphacking against AI bots, really?). -switch is out also because there's no need with -so disabled.
I haven't had time to update the -fun content either, so for now it's been disabled. I will bring this back concurrently while updating the script.
I've modified -pa and -pe to work with the new Tavern system and location, so at least you'll still be able to pick heroes for your allies and for the AI. The item builds have been updated for compatibility ONLY, which means they'll still get the same old items as before. If people are still interested in contributing we might try reviving some threads in the OpenAI forums that address this.
There are also some -dm bugs that I can't quite figure out. I've disabled Dazzle in -dm (much like Meepo is disabled in -dm) because, inexplicably, the game crashes when Dazzle is picked during a deathmatch game. I think some other hero is causing the game to crash, but I can't figure out which (my guess is Huskar). It seems dependent on when heroes are picked and such, so after I post you guys can try to figure it out. =P
I've also renamed the map from "Dota Allstars 6.61b AI+ 1.52" to "DotA Allstars 6.61b AI v0.21". Why "v0.21"? Because it seemed like a good number at the time. =P After all the rewrites and compatibility changes, this is starting to look less and less like the AI we all know and love and more like something else, so I'll go ahead and declare this the beginning of a new stage of AI development. Yay.
Credits still go to cloud_str and RGB. Without their work and dedication this map would not be possible.
Expect an update and a download within the week.
Don't worry, i will post it here as soon as he release the map! ;) You can also subscribe this blog so we can tell you when he release it. But if you want to get Dota 6.61 AI map right away, try the Dota 6.61b AI Plus Pre Alpha 4 :)
Update:
The map is delayed.. Check this post for more information.
HD HD HD1366x768
Sunday, August 16, 2009
wayne roony is the new football players
BIRTHDAY 24/10/1985
BIRTH CITY Liverpool, UK
HEIGHT 178 cm
WEIGHT 78 Kg
CLUB Everton
POSITION Striker
NUMBER 18
PREMIERSHIP DEBUT 17/08/2002 Tottenham
FIRST PREMIERSHIP GOAL 19/10/2002 Arsenal
ENGLAND DEBUT 12/02/2003 Australia
FIRST ENGLAND GOAL 06/09/2003 Macedonia
DID YOU KNOW? Rooney was the Everton mascot at a Merseyside derby in 1996/97
BIOGRAPHY
Wayne Rooney is a born and bred Liverpudlian. The son of a working-class family, he grew up in the suburb of Croxteth. Brought up in a three-bedroom council house with his parents, Jeanette and Wayne, and his younger brothers, Graham and John, young Wayne had not much more than the dreams of every other little boy in his town. His mum Jeanette was a dinner lady at a local school. The family have always been Everton-mad, and Rooney's old bedroom window, which was visible from the street, was filled with Everton pennantsHe was only nine when he was spotted by Everton scout Bob Pendleton playing for boys' club Copplehouse in the local Walton and Kirkdale Junior League. In his last season with them he scored 99 goals before joining the Everton academy. His progress was so swift that he was playing for the Under-19s side when still only 15.
wayne rooney pics
wayne rooney s smyle